Guide

Adding, subtracting and scaling vectors

By Viktor Lassen5 min readUpdated 3 September 2026

We often need to add vectors, subtract them or multiply a vector by a number. With the coordinates it's just normal arithmetic. Drawn on paper it looks a little different, and that is the part worth understanding.

We often need to add vectors together, subtract them from each other or multiply a vector by a number, which we call scaling the vector. When we calculate with vectors, it shows that vector arithmetic is a bit different from normal arithmetic. The way vectors are added and subtracted can seem a bit unusual if you look at the geometry, so in this guide we do each operation twice: once with the coordinates and once as a drawing.

When do I use this?

Whenever a question gives you two vectors and asks for their sum or their difference, or asks for a multiple like 2aโƒ—2\vec{a}. The vectors are given by their coordinates, written on top of each other, as explained in What is a vector?.

Adding vectors

We can add two vectors by adding their x-coordinates and their y-coordinates respectively. If we have two vectors aโƒ—\vec{a} and bโƒ—\vec{b}, we find the sum like this:

aโƒ—=(xy),bโƒ—=(x1y1)\vec{a} = \begin{pmatrix} x \\ y \end{pmatrix}, \quad \vec{b} = \begin{pmatrix} x_1 \\ y_1 \end{pmatrix}

aโƒ—+bโƒ—=(x+x1y+y1)\vec{a} + \vec{b} = \begin{pmatrix} x + x_1 \\ y + y_1 \end{pmatrix}

The new vector that appears when we add two vectors together, we can actually call whatever we like. Some might call it cโƒ—\vec{c}, others call it abโƒ—\vec{ab} to show that it's put together from aโƒ—\vec{a} and bโƒ—\vec{b}. You just name it the way you want, or the way your teacher says you should.

Let's take an example:

aโƒ—=(23),bโƒ—=(31)\vec{a} = \begin{pmatrix} 2 \\ 3 \end{pmatrix}, \quad \vec{b} = \begin{pmatrix} 3 \\ 1 \end{pmatrix}

aโƒ—+bโƒ—=(2+33+1)=(54)\vec{a} + \vec{b} = \begin{pmatrix} 2 + 3 \\ 3 + 1 \end{pmatrix} = \begin{pmatrix} 5 \\ 4 \end{pmatrix}

This new vector we can of course also draw. One way to see it is to place the two vectors aโƒ—\vec{a} and bโƒ—\vec{b} end to end and draw in the new vector.

Adding two vectors tail to head: the second vector starts where the first one ends, and the sum runs from the first vector's tail to the second vector's head.

In the picture we can see how we've placed the two vectors end to end, and then connected a new vector from vector aa's tail to vector bb's head. That green arrow is aโƒ—+bโƒ—\vec{a} + \vec{b}, and it goes 5 across and 4 up, exactly as the coordinates said.

Subtracting vectors

When we subtract two vectors from each other, it's the same way as with plus. So the coordinates are just subtracted from each other:

aโƒ—โˆ’bโƒ—=(xโˆ’x1yโˆ’y1)\vec{a} - \vec{b} = \begin{pmatrix} x - x_1 \\ y - y_1 \end{pmatrix}

Let's take an example. We have to subtract bโƒ—\vec{b} from aโƒ—\vec{a}:

aโƒ—=(23),bโƒ—=(31)\vec{a} = \begin{pmatrix} 2 \\ 3 \end{pmatrix}, \quad \vec{b} = \begin{pmatrix} 3 \\ 1 \end{pmatrix}

If we only look at the numbers, we just subtract the coordinates from each other:

aโƒ—โˆ’bโƒ—=(2โˆ’33โˆ’1)=(โˆ’12)\vec{a} - \vec{b} = \begin{pmatrix} 2 - 3 \\ 3 - 1 \end{pmatrix} = \begin{pmatrix} -1 \\ 2 \end{pmatrix}

Graphically it's a bit different from when we add two vectors. But we can say that subtracting bโƒ—\vec{b} from aโƒ—\vec{a} is the same as adding aโƒ—\vec{a} to the negative bโƒ—\vec{b}. So like this:

aโƒ—โˆ’bโƒ—=aโƒ—+(โˆ’bโƒ—)\vec{a} - \vec{b} = \vec{a} + (-\vec{b})

We can use that to draw the new vector. The negative bโƒ—\vec{b} is actually just a vector that goes in the exact opposite direction. Then we can draw it in our coordinate system together with aโƒ—\vec{a} and place it end to end.

Subtracting b from a: turn b round to get minus b, place it at the head of a, and a minus b runs from a's tail to the head of minus b.

In the picture the original bโƒ—\vec{b} is drawn in orange, โˆ’bโƒ—-\vec{b} points the opposite way and starts where aโƒ—\vec{a} ends, and the green arrow from aโƒ—\vec{a}'s tail to the head of โˆ’bโƒ—-\vec{b} is aโƒ—โˆ’bโƒ—\vec{a} - \vec{b}. It goes 1 back and 2 up, which matches the coordinates โˆ’1-1 and 22.

Multiplying a vector by a number (scaling)

We can also multiply a number by a vector. When we do that, we call it scaling the vector. In vector arithmetic a normal number is often called a scalar. When we scale a vector, we actually only change its length. Depending on how big the scalar is, the vector gets longer or shorter. If, for example, we want to make a vector aโƒ—\vec{a} twice as long, we have to multiply it by 2:

2ร—aโƒ—2 \times \vec{a}

The way we do it is to multiply both vector coordinates by 2:

2ร—aโƒ—=2ร—(xy)=(2ร—x2ร—y)2 \times \vec{a} = 2 \times \begin{pmatrix} x \\ y \end{pmatrix} = \begin{pmatrix} 2 \times x \\ 2 \times y \end{pmatrix}

With our aโƒ—\vec{a} from before that gives 2ร—aโƒ—=(46)2 \times \vec{a} = \begin{pmatrix} 4 \\ 6 \end{pmatrix}: twice as far across and twice as far up, so twice as long and pointing the same way.

Scaling a vector: 2a is twice as long and points the same way, half of a is half as long, and minus 2a is twice as long but points the opposite way.

Graphically the vector just gets longer or shorter when we multiply it by a scalar. As the picture shows, the vector gets shorter if we multiply by a number between 0 and 1. At the same time, a vector can also be multiplied by a negative number, which results in the vector simply pointing in the opposite direction. It's still scaled, of course, just in the opposite direction.

Dividing a vector by a number

This is actually the same as multiplying a number by a vector. It just scales the vector. Here we have to remember that division can be written as multiplication. For example

x2=xร—12\frac{x}{2} = x \times \frac{1}{2}

Dividing by 2 is the same as multiplying by a half. So dividing a vector by a number is scaling it, exactly as above.

Common mistakes

  • "Adding the coordinates is the whole story." With the coordinates, yes, but there is a picture too: place bโƒ—\vec{b} at the head of aโƒ—\vec{a}, and the sum runs from aโƒ—\vec{a}'s tail to bโƒ—\vec{b}'s head. If your drawing doesn't match your coordinates, one of them is wrong.
  • "Subtraction is a brand new operation." It isn't. aโƒ—โˆ’bโƒ—\vec{a} - \vec{b} is aโƒ—+(โˆ’bโƒ—)\vec{a} + (-\vec{b}), and โˆ’bโƒ—-\vec{b} is just bโƒ—\vec{b} turned round to point the opposite way.
  • "Multiplying by a negative number only flips the vector." It flips it and scales it. โˆ’2aโƒ—-2\vec{a} is twice as long as aโƒ—\vec{a} and points the opposite way.
  • "Scaling changes the direction." A positive scalar only changes the length. The vector points the same way, it's just longer or shorter.

Frequently asked questions

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