Look a concept up in the dictionary, or follow a guide step by step. Everything is written so it's actually easy to understand.
Reflecting a figure is exactly like seeing it in a real mirror. Each corner of the reflection sits just as far from the mirror line as the original corner, measured at right angles to the line.
The cosine rule lets you find a side from two sides and the angle between them, or an angle from three sides, in any triangle. Here are the three versions and both worked examples from the book.
To find what percentage one number is of another, write the first number over the second as a fraction and multiply by 100. Here is the method with worked examples.
A bar chart is the frequency column of your table drawn as bars. Observations along the bottom, frequency up the side, and the tallest bar is the mode.
The three trigonometry formulas for right-angled triangles are not three things to memorise. They are the unit circle, scaled up by the hypotenuse. Here is how the sides are named and where the formulas come from.
Adding a percentage is a multiplication by a number a bit bigger than 1, and taking a percentage off is a multiplication by a number a bit smaller than 1. Here is how, with VAT and price examples.
To find a percentage of an amount, find 1% of it by dividing by 100 and then multiply by the number of per cent you want. Here is the method with worked examples.
In y = mx + c the gradient m says how far the line goes up for every 1 along, and c says where it crosses the y-axis. Here is how to read both off a graph and out of a taxi fare.
The elimination method makes the coefficients of one unknown equal in both equations, so that unknown goes out with itself and you are left with one ordinary equation to solve.
Two functions are inverse when they cancel each other out. Squaring and square root, times 2 and divide by 2, plus 10 and minus 10. Every time you get x on its own in an equation, this is what you are using.
Given two points on a line, the two-point formula gives you the gradient m, and putting one point back in gives you c. Here is the whole method, and why the formula looks the way it does.
A quadratic equation ax² + bx + c = 0 is solved with one formula. Find a, b and c, put them in, and the part under the square root tells you in advance whether you get two solutions, one or none.
If a quadratic equation is written as two brackets multiplied together that equal 0, you don't need the quadratic formula. The zero product rule solves it in two lines.
Something that grows or falls by the same percentage every step is exponential. Find the start value, turn the percentage into the growth factor a = 1 + r, and raise it to the number of steps. Worked through with money in the bank, bacteria that double, and a value that falls.
Solving an equation means getting x to stand alone. The trick is always the same: find what is in the way of x, do the opposite of it on both sides, and keep the scales balanced.
When x appears on both sides of the equals sign, we first simplify each side, then gather all the x's on one side and all the numbers on the other, and only then get x on its own.
There are only a handful of rules for working with powers, and every one of them falls straight out of what a power means. Here is the full list, why each rule works, and worked examples with numbers and letters.
The sign in front of a bracket decides how we open it. A multiplication in front means we multiply into the bracket, so 3 × (2x + 3y) = 6x + 9y. A minus in front means we flip the signs of everything inside.
An outlier is an observation that lies much further away than the rest. 'Much further away' is vague, so we make it precise with the interquartile range: anything beyond 1.5 times the IQR from the box is an outlier.
3 kinds of bread, 2 kinds of meat, 4 kinds of cheese. Both bread and meat and cheese means multiply: 24 sandwiches. Only one item in total means add: 9 choices. That is the whole rule.
A double inequality has two inequality signs in it. We pretend it's two inequalities, solve them one at a time, and put the results back together into one answer: a range of values for x.
First a 6 and then a 3 is a both-and situation, so we multiply. A 6 or a 3 in one roll is either-or, so we add. Read the words in the question and the rule picks itself.
When we add decimals, we keep the different parts separate: wholes with wholes, tenths with tenths, hundredths with hundredths. Here are two worked examples, one plain and one where a place overflows.
When you know an angle and one side of a right-angled triangle, one of the three trigonometry formulas gives you another side. Here is the worked example from the book, step by step.
One formula covers every triangle: half the height times the base. The only thing to get right is the height, which has to stand at a right angle to the base.
f(x) is just another name for y. The f names the function and the bracket shows which variable it depends on, which is why f(3) is such a handy way to say the function value when x is 3.
The area formula only has two unknowns in it, the area and the radius, because π is just a number. So if a question gives you the area, you can work the formula backwards and find the radius.
Rearranging a formula means making the letter we want the subject, with the same moves we use for any equation. That is how the formula for the area of a circle becomes a formula for its radius.
A reverse percentage runs the usual question backwards: you know the result and have to find what you started with. Here are the two situations you will meet, with worked examples.
The turning point is the top or bottom of the parabola, and a formula finds it straight from a, b and c. Here is the formula, why the point is where the graph turns, and a worked example.
Two events are independent when the first has no influence on what the second becomes, like one coin toss and the next. It sounds obvious, but it decides whether you are allowed to multiply.
Two equations with two unknowns can be solved by substitution: get one unknown on its own in one equation, put that expression into the other equation, and you are left with one ordinary equation to solve.
The trapezium's area formula looks more complicated than it is. Add the two parallel sides together, multiply by the height, then multiply by a half.
The y-value that comes out of a function depends on the x-value we put in. That gives the two variables their names, and it decides which one goes on which axis.
The sign in front of a bracket decides how you open it. A plus changes nothing, a times multiplies into every term, and a minus flips every sign inside. Here is why, with the invisible times 1 that explains the flip.
Rotating a figure means turning it round a centre of rotation. The figure keeps its shape. You turn each corner the given angle round the centre, then join the new corners up.
There are two ways to translate a graph: up the y-axis or along the x-axis. Up is easy, you add to the function. Sideways is the one that catches people, because moving right means subtracting from x.
A surd is a root that doesn't come out as a whole number. We can't write it as a neat number, but we can often write it more neatly, using one rule for roots and a square number that divides in.
Composite functions are exactly what the name says: we put one function into another. Take the whole of g(x) and put it in x's place in f(x), and you have f(g(x)).
A frustum is a cone or a pyramid with the top cut off. Both have a volume formula that uses the height and the two ends, and both are rarely asked about.
The distance between two points is the hypotenuse of a right-angled triangle, so the distance formula is just Pythagoras. The midpoint is a kind of average of the coordinates. Both, worked through step by step.
A parallelogram is a rectangle that has been given a shove on the side. The shove doesn't change the area, but it does mean you multiply base by height, not side by side.
Adding fractions is easy when the denominators are the same. When they're different, we first scale the fractions up to a common denominator, and then we add the numerators. Here is the whole move with examples.
Sometimes you know the hypotenuse and one shorter side, and it is the other shorter side you are missing. Then you rearrange Pythagoras' theorem for it first, exactly like getting x on its own in an equation.
An equation can be solved with a graph. We split it at the equals sign into two lines, draw both, and the x-value of the point where they cross is the solution. If they never cross, there is no solution.
An equation is split up into terms, separated by plus and minus. Knowing where one term stops and the next begins, and that the sign belongs to the term, is what lets you simplify safely.
A frequency table turns a pile of observations into a few columns you can read everything off. We build one for 20 shoe sizes, one column at a time.
We solve an inequality the same way we solve an equation: do the opposite on both sides until x stands alone. 5x + 6 > 2x + 7 becomes x > 1/3. The only new rule is that the sign flips when we multiply or divide by a negative number.
Collecting like terms is how we simplify an expression: we add together the terms that are the same kind of thing and leave the rest alone. 2a + 4b + 3a becomes 5a + 4b, and 2a + 5 stays exactly as it is.
The volume of a pyramid is the area of the base times the height, divided by 3. The base can be a triangle, a quadrilateral or a pentagon, the formula is the same.
Every digit after the decimal point has its own place and its own value. The first is tenths, the second hundredths, the third thousandths. Here is how to read them, and why you must never mix them up.
The volume of a cylinder is the area of the circle at the bottom multiplied by how tall the cylinder is. The surface area is the curved tube plus the circle at the top and the bottom.
A circle is all the points that sit the same distance, the radius, from the centre. Put that into Pythagoras and you get the equation of a circle. Here is where it comes from, the GCSE case with the centre at the origin, and how to read the centre and radius off an equation.
Two brackets multiplied together are opened by multiplying everything in the one bracket with everything in the other. (x + 1)(x − 2) gives x² − 2x + x − 2, which simplifies to x² − x − 2.
A tree diagram draws every way a situation can turn out, one toss at a time. Then you count the paths you want against all the paths. Here it is for a coin tossed 3 times.
A cumulative frequency graph shows how many per cent of the observations lie at or below each value. Find 50% on the y-axis, go across to the curve, drop down, and you've read the median.
Two fractions can look different and still be the same number. We get from one to the other by multiplying or dividing both the numerator and the denominator by the same number. Here is how, and why it works.
The area of a circle is π times the radius squared. It is one formula, and the only thing to keep straight is that it wants the radius, not the diameter.
Simplifying is a good tool for getting an overview of the long equations we work with. Collect the x's on each side, then the numbers, and 2x + 45 × 2 − 2x + 3x = −4x + 5 × 2 − 3 + 3x collapses to 90 + 3x = 7 − x.
To find the volume of a cone you need the height and the radius of the circle at the bottom. For the surface area you also need the length of the side of the cone.
A half can be written as 1/2, as 0.5 or as 50%. They look different, but they're the same number. This guide shows how the three forms connect and gives the conversions worth knowing by heart.
A quadratic can be written with brackets as a(x − r₁)(x − r₂), the factorised form. It is the same function as ax² + bx + c, but the roots are sitting right there in the brackets.
The volume of a cuboid is the height, length and width multiplied together. The surface area is the area of all its sides added up, as if you were wrapping the box in paper.
A scale like 1 : 20 says that 1 cm on the paper is 20 cm in reality. To get from a length on the map to the real length, you multiply. The only thing that trips people up is the direction.
Two triangles with the same angles are the same shape, just scaled. That gives you one ratio for all their sides, and with it you can find any side you're missing.
The sine rule links each side of a triangle to the angle opposite it, and it works on every triangle there is. Here is what it says, what you need to know to use it, and a worked example.
Multiply a number by itself zero times, or minus two times, or half a time? It sounds odd, but the laws of indices tell us exactly what those powers have to mean. Here is the argument and the worked examples.
Whole numbers and fractions are not two different kinds of number. A whole number can always be written as a fraction with 1 as the denominator, and a fraction like 3/2 can be split into 1 + 1/2.
When we divide by a fraction, there's a little trick: we turn the last fraction upside down and multiply instead. It sounds strange, but it turns division into multiplication, which we already know how to do.
Direct proportion has the form y = kx: when x goes up, y goes up by a constant. Here is what k means, how to find it from one pair of values, and how the milk price example works.
A sphere only has one length, the radius, and that is all you need. The volume is four thirds times pi times the radius cubed, and the surface area is four times pi times the radius squared.
A line of best fit is the straight line that describes a scatter of points as well as possible. Here is what it is for, how to judge how well it fits, and when a straight line is the wrong choice.
The coordinate system is the canvas we draw functions on. A point is described by how far we go along the x-axis and then up the y-axis, written as (x, y).
Inverse proportion has the form y = k/x: when x goes up, y comes down. Here is what that means, the other forms it can take, and how to find k from a running example.
For a square and a rectangle the area is the two side lengths multiplied together. The square just happens to have the same length twice.
We often need to add vectors, subtract them or multiply a vector by a number. With the coordinates it's just normal arithmetic. Drawn on paper it looks a little different, and that is the part worth understanding.
Translating a figure means pushing it to a new place without turning it. Every corner moves the same way, so the arrow from one corner to its new place, a vector, describes the whole move.
The mean, the median, the mode and the range each describe a data set in one number. We find all four for 20 shoe sizes and see what each one tells us.
Every x-value we put into a function gives us a point. Plot a handful of them, draw the line through them, and you have the graph. Here is the method with y = 2x and a real-life example.
The interest formula tells you how much money you have after a number of years at a given rate of interest. Here is what each letter means, why we multiply by 1.02 and not 0.02, and two worked examples.
Parallel lines have the same gradient, so they never cross. Perpendicular lines cross at a right angle, and their gradients multiply to -1. Here is how to check both from y = mx + c, and how to use the rule when you have to find a line yourself.
Three corners, three angles, and together they always make 180 degrees. Once you know that, a missing angle in a triangle is just a subtraction.
The square root of a number is the number you multiply by itself to get it, and the cube root is the same idea three times over. Roots are the opposite of powers, which is exactly why they're so useful in equations.
The quartiles split a sorted data set at 25%, 50% and 75%. Put them together with the smallest and largest value and you can draw a box plot, the quickest overview of a data set there is.
The circumference is π times the diameter. If you've only got the radius, you double it first, because the diameter is twice as long as the radius.
When you know the two shorter sides of a right-angled triangle, Pythagoras' theorem gives you the hypotenuse. Insert the values, add the squares, and remember the square root at the end.
Multiplying two fractions is the simplest operation there is for fractions, simpler than adding. We multiply numerator by numerator and denominator by denominator, and simplify at the end.
A factorial is a short way of writing a long chain of multiplications down to 1. Five children in a row can stand in 5 × 4 × 3 × 2 × 1 = 120 ways, and we write that as 5!.
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